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Home/ Questions/Q 6591899
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T17:29:06+00:00 2026-05-25T17:29:06+00:00

… and if so, how? Specifically, I’d like to compile and run wavdiff on

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… and if so, how?

Specifically, I’d like to compile and run wavdiff on Mac OS X Snow Leopard 10.6.8. As far as I can tell (which isn’t very far, since I’m a total novice at C++), this was created with MS Visual C++ or similar.

I’d be most grateful for answers that address the general case of compiling Visual C++ programs on Mac OS X or Linux, and that also address the specific challenge above.

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  1. Editorial Team
    Editorial Team
    2026-05-25T17:29:06+00:00Added an answer on May 25, 2026 at 5:29 pm

    The C++ language is portable. In theory, C++ source code can be compiled to run on any platform.

    However, there are a few caveats to be aware of:

    • behavior might be different on different platforms. The C++ standard leaves many things implementation-defined, which means that it’s up to the individual platform and compiler how it should behave. For example, the size of common data types can (and will) vary across different platforms. A long is typically 64 bits wide on 64-bit Linux, but only 32-bit on 64-bit Windows. A wchar_t is 16 bits wide on Windows, but typically 32 bits on Linux. So if your code makes assumptions about implementation-defined behavior, it might not be portable (a classic example is code which assumes that a pointer can be stored into an int or unsigned int. That works great on a 32-bit machine, but on 64-bit, you end up trying to store 64 bits of data into a 32 bit wide object.
    • even if your code is portable, your dependencies may not be. The most obvious example is of course the OS APIs. Code which uses the Win32 API won’t compile on platforms where it’s not available (anywhere other than Windows). Code which relies on POSIX APIs won’t compile if that’s not available (Windows supports some POSIX APIs, but far from all).
    • C++ can mean a lot of different things. There’s the ISO standardized language, which is portable, and then there’s the dialect understood by individual compilers. Visual C++, GCC, and any other major C++ compiler, allow a set of language extensions which aren’t part of the standard, and may not be allowed on a different compiler. If your code relies on those, it may not compile using other compilers. (For example, Visual C++ allows a non-const reference to bind to a temporary, which isn’t strictly speaking allowed, and other compilers will reject it. GCC by default allows dynamically sized arrays allocated on the stack, which, again, is a non-standard extension, and which other compilers will reject.)

    So it depends on the code, really. Clean, high-quality code tends to be portable with little trouble. Except of course for the parts that rely directly on OS services, which will have to be rewritten for a different OS (or where a cross-platform wrapper/library may be available which can be used to do the same thing in a portable manner)

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