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Home/ Questions/Q 140571
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Asked: May 11, 20262026-05-11T07:38:14+00:00 2026-05-11T07:38:14+00:00

And then have display correctly? An example would be having a round ball in

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And then have display correctly? An example would be having a round ball in a rectangle while being able to see another texture in the background.

edit: At the moment, when I load the texture the transparent pixels from the source image are displayed as black.

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  1. 2026-05-11T07:38:14+00:00Added an answer on May 11, 2026 at 7:38 am

    For iPhone and N95 this works:

    If you are loading texture from raw data, set internal and source format to GL_RGBA.

    glTexImage2D(GL_TEXTURE_2D, 0,      GL_RGBA,     textureWidth,     textureHeight,      0,      GL_RGBA,     GL_UNSIGNED_BYTE,     pointerToPixels); 

    And when rendering, enable alpha blend:

    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); 
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