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Home/ Questions/Q 6155265
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T20:24:27+00:00 2026-05-23T20:24:27+00:00

Android 2.1 – Eclipse What steps will reproduce the problem? 1. Create new Texture(managed)

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Android 2.1 – Eclipse

What steps will reproduce the problem?

1.

Create new Texture(managed) using new Texture(FileHandle, Format, bool);
 - glGenTextures is called
 - glHandle is created (Logcat: 100271) "bg_plainred.png"
 - uploadImageData calls glBindTexture(100271)

Create new Texture(managed) using new Texture(FileHandle, Format, bool);
 - glGenTextures is called
 - glHandle is created (Logcat: 315638026) "body2.png"
 - uploadImageData calls glBindTexture(315638026)

At this point, all textured sprites render correctly..

2.

Call Texture.dispose(); "bg_plainred.png"
 - glDeleteTextures(glHandle) (Logcat: glHandle = 100271)

3.

Create new Texture(managed) using new Texture(FileHandle, Format, bool);
 - glGenTextures is called
 - glHandle is created (Logcat: 100271) "bg_wallpaper.png"
 - uploadImageData calls glBindTexture(100271)


Create new Texture(managed) using new Texture(FileHandle, Format, bool);
 - glGenTextures is called
 - glHandle is created (Logcat: 100271) "clothes.png"
 - uploadImageData calls glBindTexture(100271)

So essentially, createGLHandle() returns 100271 twice essentially overwriting bg_wallpaper.png with clothes.png. If I try to reference the “bg_wallpaper” Texture in a Sprite, it obviously writes from “clothes.png”.

If I force context loss and refocus, all textures are correct due to Textures being reloaded (managed) by Gdx.

opengl.org/glGenTextures states:

glGenTextures returns n texture names in textures. There is no
guarantee that the names form a contiguous set of integers; however,
it is guaranteed that none of the returned names was in use
immediately before the call to glGenTextures.

My question is if there is anything I can call in GL that would force the texture to be ‘in use’ and not return the same glHandle id twice?

I’m not sure that this is a bug that I should submit to libgdx issues?

Texture.java code can be referenced here for further clarification:

code.google.com/gdx/src/Texture.java

Any help is greatly appreciated!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T20:24:28+00:00Added an answer on May 23, 2026 at 8:24 pm

    Identified the issue:

    I was calling Texture.dispose() from outside the Screen.update() or Screen.render() methods which resulted in this error:

    call to OpenGL ES API with no current context (logged once per thread)

    Switching the code to be executed from Screen.update solved the problem.

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