Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6470811
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T06:09:12+00:00 2026-05-25T06:09:12+00:00

Any example design code in C# or VB.NET ? Looking for a UDP Pipe

  • 0

Any example design code in C# or VB.NET ?

Looking for a UDP Pipe example in .NET

I downloaded
Simple UDP proxy/pipe 0.4.1
by Luigi Auriemma

Which is in C++..

it works perfectly.. but I want to make my own implemention in .NET.. so I can sniff packets directly.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T06:09:12+00:00Added an answer on May 25, 2026 at 6:09 am

    Fixed it here is the solution if anyone wants to learn how I fixed it.. Please note this is probably the only UDP Proxy on all of google if you stumbled upon this.. that is coded in C#.. easily ported to VB.NET with online .NET converter

    Be happy this code works 😉

    Sure it’s not efficient because it doesn’t use events.. like ReceiveAsync/EndReceive.

    Only downfall to not using Aysnchronize events.. is that you see below the working code.. will have to be stuck in a infinite loop.. and it will burn your CPU cycles.. easily fixed with a Thread.Sleep(10).. (don’t set to high or you will have udp lag)

    using System;
    using System.Collections.Generic;
    using System.Text;
    using System.Net.Sockets;
    using System.Net;
    
    namespace UdpProxy
    {
        class Program
        {
            public static IPEndPoint m_listenEp = null;
            public static EndPoint m_connectedClientEp = null;
            public static IPEndPoint m_sendEp = null;
            public static Socket m_UdpListenSocket = null;
            public static Socket m_UdpSendSocket = null;
    
    
            static void Main(string[] args)
            {
    
                // Creates Listener UDP Server
                m_listenEp = new IPEndPoint(IPAddress.Any, 7900);
                m_UdpListenSocket = new Socket(m_listenEp.Address.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
                m_UdpListenSocket.Bind(m_listenEp);
    
                //Connect to zone IP EndPoint
                m_sendEp = new System.Net.IPEndPoint(IPAddress.Parse("REMOTE_IP_GOES_HERE"), 7900);
                m_connectedClientEp = new System.Net.IPEndPoint(IPAddress.Any, 7900);
    
                byte[] data = new byte[1024];
    
                while (true)
                {
                    if (m_UdpListenSocket.Available > 0)
                    {
    
                        int size = m_UdpListenSocket.ReceiveFrom(data, ref m_connectedClientEp); //client to listener
    
                        if (m_UdpSendSocket == null)
                        {
                            // Connect to UDP Game Server.
                            m_UdpSendSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
                        }
    
                        m_UdpSendSocket.SendTo(data, size, SocketFlags.None, m_sendEp); //listener to server.
    
                    }
    
                    if (m_UdpSendSocket != null && m_UdpSendSocket.Available > 0)
                    {
                        int size = m_UdpSendSocket.Receive(data); //server to client.
    
                        m_UdpListenSocket.SendTo(data, size, SocketFlags.None, m_connectedClientEp); //listner
    
                    }
                }
    
    
                // Wait for any key to terminate application
                Console.ReadKey();
            }
        }
    }
    

    I always look back at this answer when I start a new UDP Proxy project and the above code has issues with certain UDP Servers where it loses connections, (on a connectless protocol) ya I have no idea how it happens but I fixed it with using UDPClient instead of Sockets

    Here is a different variant of the
    TCP or UDP Redirector / UDP Proxy / UDP Pipe / TCP Proxy / TCP Pipe

    I created many different models of UDP Proxy connection bouncers and they all seem to loose connection using the standard Sockets class, but using UDPClient classes this problem completely went away.

    The UDP Proxy is only 25 lines of code but the power and stability is off the charts

    Below is examples how to do it in both TCP and UDP

    C# Code below

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Net.Sockets;
    using System.Diagnostics;
    using System.Net;
    using System.Threading;
    
    namespace ConsoleApplication1
    {
        class Program
        {
            static void Main(string[] args)
            {
                string Address= "*PUT IP ADDRESS HERE WHERE UDP SERVER IS*";
                int UDPPort = *PUT UDP SERVER PORT HERE*;
                UdpRedirect _UdpRedirect = new UdpRedirect() { _address = Address, _Port = UDPPort};
                Thread _Thread = new Thread(_UdpRedirect.Connect);
                _Thread.Name = "UDP";
                _Thread.Start();
    
                int TCPPort = *PUT TCP PORT HERE FOR TCP PROXY*;       
                TcpRedirect _TcpRedirect = new TcpRedirect(Address, TCPPort);            
            }
        }
        class UdpRedirect
        {
            public string _address;
            public int _Port;
            public UdpRedirect()
            {
            }
    
            public void Connect()
            {
                UdpClient _UdpClient = new UdpClient(_Port);
                int? LocalPort = null;
                while (true)
                {
                    IPEndPoint _IPEndPoint = null;
                    byte[] _bytes = _UdpClient.Receive(ref _IPEndPoint);
                    if (LocalPort == null) LocalPort = _IPEndPoint.Port;
                    bool Local = IPAddress.IsLoopback(_IPEndPoint.Address);
                    string AddressToSend = null;
                    int PortToSend = 0;
                    if (Local)
                    {
                        AddressToSend = _address;
                        PortToSend = _Port;
                    }
                    else
                    {
                        AddressToSend = "127.0.0.1";
                        PortToSend = LocalPort.Value;
                    }
                    _UdpClient.Send(_bytes, _bytes.Length, AddressToSend, PortToSend);
                }
            }
        }
        class TcpRedirect
        {
            public TcpRedirect(string _address, int _Port)
            {
    
                TcpListener _TcpListener = new TcpListener(IPAddress.Any, _Port);
                _TcpListener.Start();
                int i = 0;
                while (true)
                {
                    i++;
                    TcpClient _LocalSocket = _TcpListener.AcceptTcpClient();
                    NetworkStream _NetworkStreamLocal = _LocalSocket.GetStream();
    
                    TcpClient _RemoteSocket = new TcpClient(_address, _Port);
                    NetworkStream _NetworkStreamRemote = _RemoteSocket.GetStream();
                    Console.WriteLine("\n<<<<<<<<<connected>>>>>>>>>>>>>");
                    Client _RemoteClient = new Client("remote" + i)
                    {
                        _SendingNetworkStream = _NetworkStreamLocal,
                        _ListenNetworkStream = _NetworkStreamRemote,
                        _ListenSocket = _RemoteSocket
                    };
                    Client _LocalClient = new Client("local" + i)
                    {
                        _SendingNetworkStream = _NetworkStreamRemote,
                        _ListenNetworkStream = _NetworkStreamLocal,
                        _ListenSocket = _LocalSocket
                    };
                }
            }
            public class Client
            {
                public TcpClient _ListenSocket;
                public NetworkStream _SendingNetworkStream;
                public NetworkStream _ListenNetworkStream;
                Thread _Thread;
                public Client(string Name)
                {
                    _Thread = new Thread(new ThreadStart(ThreadStartHander));
                    _Thread.Name = Name;
                    _Thread.Start();
                }
                public void ThreadStartHander()
                {
                    Byte[] data = new byte[99999];
                    while (true)
                    {
                        if (_ListenSocket.Available > 0)
                        {
                            int _bytesReaded = _ListenNetworkStream.Read(data, 0, _ListenSocket.Available);
                            _SendingNetworkStream.Write(data, 0, _bytesReaded);
                            Console.WriteLine("(((((((" + _bytesReaded + "))))))))))" + _Thread.Name + "\n" + ASCIIEncoding.ASCII.GetString(data, 0, _bytesReaded).Replace((char)7, '?'));
                        }
                        Thread.Sleep(10);
                    }
                }
    
            }
        }
    }
    

    VB.NET Code Below

    Imports System.Collections.Generic
    Imports System.Linq
    Imports System.Text
    Imports System.Net.Sockets
    Imports System.Diagnostics
    Imports System.Net
    Imports System.Threading
    
    Namespace ConsoleApplication1
        Class Program
            Private Shared Sub Main(args As String())
                Dim Address As String = "*PUT IP ADDRESS HERE WHERE UDP SERVER IS*"
                Dim UDPPort As Integer = *PUT UDP SERVER PORT HERE*
                Dim _UdpRedirect As New UdpRedirect() With { _
                    Key ._address = Address, _
                    Key ._Port = UDPPort _
                }
                Dim _Thread As New Thread(AddressOf _UdpRedirect.Connect)
                _Thread.Name = "UDP"
                _Thread.Start()
    
                Dim TCPPort As Integer = *PUT TCP SERVER PORT HERE*
                Dim _TcpRedirect As New TcpRedirect(Address, TCPPort)
            End Sub
        End Class
        Class UdpRedirect
            Public _address As String
            Public _Port As Integer
            Public Sub New()
            End Sub
    
            Public Sub Connect()
                Dim _UdpClient As New UdpClient(_Port)
                Dim LocalPort As System.Nullable(Of Integer) = Nothing
                While True
                    Dim _IPEndPoint As IPEndPoint = Nothing
                    Dim _bytes As Byte() = _UdpClient.Receive(_IPEndPoint)
                    If LocalPort Is Nothing Then
                        LocalPort = _IPEndPoint.Port
                    End If
                    Dim Local As Boolean = IPAddress.IsLoopback(_IPEndPoint.Address)
                    Dim AddressToSend As String = Nothing
                    Dim PortToSend As Integer = 0
                    If Local Then
                        AddressToSend = _address
                        PortToSend = _Port
                    Else
                        AddressToSend = "127.0.0.1"
                        PortToSend = LocalPort.Value
                    End If
                    _UdpClient.Send(_bytes, _bytes.Length, AddressToSend, PortToSend)
                End While
            End Sub
        End Class
        Class TcpRedirect
            Public Sub New(_address As String, _Port As Integer)
    
                Dim _TcpListener As New TcpListener(IPAddress.Any, _Port)
                _TcpListener.Start()
                Dim i As Integer = 0
                While True
                    i += 1
                    Dim _LocalSocket As TcpClient = _TcpListener.AcceptTcpClient()
                    Dim _NetworkStreamLocal As NetworkStream = _LocalSocket.GetStream()
    
                    Dim _RemoteSocket As New TcpClient(_address, _Port)
                    Dim _NetworkStreamRemote As NetworkStream = _RemoteSocket.GetStream()
                    Console.WriteLine(vbLf & "<<<<<<<<<connected>>>>>>>>>>>>>")
                    Dim _RemoteClient As New Client("remote" + i) With { _
                        Key ._SendingNetworkStream = _NetworkStreamLocal, _
                        Key ._ListenNetworkStream = _NetworkStreamRemote, _
                        Key ._ListenSocket = _RemoteSocket _
                    }
                    Dim _LocalClient As New Client("local" + i) With { _
                        Key ._SendingNetworkStream = _NetworkStreamRemote, _
                        Key ._ListenNetworkStream = _NetworkStreamLocal, _
                        Key ._ListenSocket = _LocalSocket _
                    }
                End While
            End Sub
            Public Class Client
                Public _ListenSocket As TcpClient
                Public _SendingNetworkStream As NetworkStream
                Public _ListenNetworkStream As NetworkStream
                Private _Thread As Thread
                Public Sub New(Name As String)
                    _Thread = New Thread(New ThreadStart(AddressOf ThreadStartHander))
                    _Thread.Name = Name
                    _Thread.Start()
                End Sub
                Public Sub ThreadStartHander()
                    Dim data As [Byte]() = New Byte(99998) {}
                    While True
                        If _ListenSocket.Available > 0 Then
                            Dim _bytesReaded As Integer = _ListenNetworkStream.Read(data, 0, _ListenSocket.Available)
                            _SendingNetworkStream.Write(data, 0, _bytesReaded)
                            Console.WriteLine("(((((((" + _bytesReaded + "))))))))))" + _Thread.Name + vbLf + ASCIIEncoding.ASCII.GetString(data, 0, _bytesReaded).Replace(CChar(7), "?"C))
                        End If
                        Thread.Sleep(10)
                    End While
                End Sub
    
            End Class
        End Class
    End Namespace
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Are there any VS template/Starter Kit/Any example of an ASP.NET Web Application, which uses
I am trying to work out an example from ".NET Domain Driven Design with
I am putting together an explanation and code example of this design pattern, attempting
Is there any website where people share and discuss good examples of object-oriented design?
is there any example on using java method to call rhino-javascript function and return
Is there any example on DOS Batch - Find and Replace command for files?
Cannot find any example on Google.
can we implement polymorphism using interface in c#? any example .
I'm sure I've done this before, but can't find any example of it! Grrr...
How to pass more than one parameter to a C# thread? Any example will

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.