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Home/ Questions/Q 1009569
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T08:56:57+00:00 2026-05-16T08:56:57+00:00

Anybody know how to determine whether two sectors of the same circle intersect? Let’s

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Anybody know how to determine whether two sectors of the same circle intersect?

Let’s say I have a sector A, expressed by starting and ending angles A1 and A2, and a sector B, expressed by starting angle B1 and ending angle B2. All angles ranges from 0..2*PI radians (or 0..360 degrees).

How to determine whether angle A intersects with angle B?

I’ve tried a variation of the two rectangle intersection problem like the following:

if(a1 <= b2 && a2 >= b1) {
    // the sectors intersect
} else {
    // the sectores doesn't intersect
}

This method is fine as long as no sectors crosses the 0 degrees point. But if any one sector crosses it, the calculation becomes incorrect.

The underlying problem is in creating a directional (heading-based) augmented reality application. Sector A is the object whereas Sector B is the viewport. The angles are obtained as follow:

A0 = bearing of the object
A1 = A0 - objectWidthInRadians
A2 = A0 + objectWidthInRadians

B0 = heading of the user (device)
B1 = B0 - viewportWidthInRadians
B2 = B0 + viewportWidthInRadians

Thanks in advance.

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  1. Editorial Team
    Editorial Team
    2026-05-16T08:56:57+00:00Added an answer on May 16, 2026 at 8:56 am

    What you really care about is whether the shortest difference in bearings is smaller than the collision range:

    // absolute difference in bearings gives the path staying within the 0..2*pi range
    float oneWay = abs(A0 - B0);
    
    // .. but this may not be the shortest, so try the other way around too
    float otherWay = 2 * pi - oneWay;
    
    if ( min(oneWay, otherWay) < (objectWidthInRadians + viewPortWidthInRadians) )
    {
        // object is visible...
    }
    

    Note that your width definition is a bit odd (seems to be really the half-angle), and the calculations shown for A1 etc do not actually clip into the stated [0..2*pi] range…

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