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Asked: May 10, 20262026-05-10T21:55:38+00:00 2026-05-10T21:55:38+00:00

Anybody out there using BGL for large production servers? How many node does your

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Anybody out there using BGL for large production servers?

  • How many node does your network consist of?
  • How do you handle community detection
  • Does BGL have any cool ways to detect communities?
  • Sometimes two communities might be linked together by one or two edges, but these edges are not reliable and can fade away. Sometimes there are no edges at all.

Could someone speak briefly on how to solve this problem. Please open my mind and inspire me.

So far I have managed to work out if two nodes are on an island (in a community) in a lest expensive manner, but now I need to work out which two nodes on separate islands are closest to each other. We can only make minimal use of unreliable geographical data.

If we figuratively compare it to a mainland and an island and take it out of social distance context. I want to work out which two bits of land are the closest together across a body of water.

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  1. 2026-05-10T21:55:39+00:00Added an answer on May 10, 2026 at 9:55 pm

    I’ve used the BGL for graphs with millions of nodes, but the size of the graph you can use depends on what algorithm you are trying to run. You can quickly compute distances between nodes. There are 4 shortest path algorithms which are most applicable depending on your data: (single pairs of points, for all pairs of points, sparse and dense graphs,…).

    As for community detection, there aren’t any algorithms built-into the BGL specifically for that (but maybe you can contribute one when you are finished with your project). There are a few algorithms that might be helpful in building a community detection algorithm. The max-flow/min-cut algorithms are typically used in community detection (if there is a lot of flow possible between two nodes, then they are likely to be in the same community, if there isn’t much flow, then the min-cut is likely to represent roads between communities). There are also heuristics to order the nodes of the graph to reduce bandwidth. Nodes making up ‘communities’ are likely to be close to each other in such an ordering.

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