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Home/ Questions/Q 5846413
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Editorial Team
  • 0
Editorial Team
Asked: May 22, 20262026-05-22T12:34:23+00:00 2026-05-22T12:34:23+00:00

Anyidea why autocomplete does not work on the spaceScene property? #import <Foundation/Foundation.h> #import cocos2d.h

  • 0

Anyidea why autocomplete does not work on the spaceScene property?

#import <Foundation/Foundation.h>
#import "cocos2d.h"
@class SpaceScene;


@interface SpaceSceneSingleton : NSObject 
{    
    SpaceScene *spaceScene;


}

@property (assign) SpaceScene *spaceScene;


+(SpaceSceneSingleton*)sharedSpaceSceneSingleton;
-(void) addChildToSceneWith:(CCNode *) node andWithZindex: (int) zIndex;
-(void) runAction:(CCAction*) action;
-(void) setTouchIsEnabled:(BOOL) isEnabled;
-(void) removeChild: (CCNode *) child;
@end


#import "SpaceSceneSingleton.h"


@implementation SpaceSceneSingleton
@synthesize spaceScene;

static SpaceSceneSingleton* _sharedSpaceSceneSingleton = nil;

+(SpaceSceneSingleton*)sharedSpaceSceneSingleton;
{
    @synchronized([SpaceSceneSingleton class])
    {
        if (!_sharedSpaceSceneSingleton)
            [[self alloc] init];

        return _sharedSpaceSceneSingleton;
    }

    return nil;
}



+(id)alloc
{
    @synchronized([SpaceSceneSingleton class])
    {
        NSAssert(_sharedSpaceSceneSingleton == nil, @"Attempted to allocate a second instance of a singleton.");
        _sharedSpaceSceneSingleton = [super alloc];
        return _sharedSpaceSceneSingleton;
    }

    return nil;
}

-(id)init {
    self = [super init];
    if (self != nil) {
        // initialize stuff here
    }

    return self;
}

-(void) addChildToSceneWith:(CCNode *) node andWithZindex: (int) zIndex
{
    [self.spaceScene addChild:node z:zIndex];

}


-(void) runAction:(CCAction*) action
{

//[self.spaceScene add

}

-(void) setTouchIsEnabled:(BOOL) isEnabled
{

}

-(void) removeChild: (CCNode *) child
{
}
@end
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-22T12:34:24+00:00Added an answer on May 22, 2026 at 12:34 pm

    You only declared @class SpaceScene; so within this scope nothing more is known than that a class called SpaceScene might exist. Maybe importing SpaceScene.h helps.

    I would even say this should compile with warnings. Does it?

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