Anyone know a simple algorithm to implement in C# to detect monster groups in a 2D game.
EX:
100 Range around the char there are monsters. I want to detect which monsters are within range 2 of each other, and if there is at-least 5 together, use the Area of Effect skill on that location. Otherwise use the single-target skill.
A link to an implementation would be great, C# preferably. I just get lost reading the Wikipedia articles.
EDIT:
“your question is incomplete. what do you want to do exactly? do you want to find all groups? the biggest group? any group, if there are groups, none otherwise? please be more specific.” -gilad hoch
I want to find all groups within 100 units of range around the main character. The groups should be formed if there are at-least 5 or more monsters all within 2 range of each other, or maybe within 10 range from the center monster.
So the result should be probably a new List of groups or a List of potential target locations.
I recently implemented the algorithm given in this paper by Efraty, which solves the problem by considering the intersections of circles of radius 2 centered at each given point. In simple terms, if you order the points in which two circles intersect in clockwise order, then you can do something similar to a line sweep to figure out the point in which a bomb (or AoE spell) needs to be launched to hit the most enemies. The implementation is this:
Sample usage: