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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T02:15:46+00:00 2026-06-11T02:15:46+00:00

Anyone know how I would convert bytes which are sent via a websocket (from

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Anyone know how I would convert bytes which are sent via a websocket (from a C# app) to an image? I then want to draw the image on a canvas. I can see two ways of doing this:

  • Somehow draw the image on the canvas in byte form without converting
    it.
  • Convert the bytes to a base64 string somehow in javascript then
    draw.

Here’s my function which receives the bytes for drawing:

function draw(imgData) {

    var img=new Image();
    img.onload = function() {
        cxt.drawImage(img, 0, 0, canvas.width, canvas.height);
    };

// What I was using before...
img.src = "data:image/jpeg;base64,"+imgData;

}

I was receiving the image already converted as a base64 string before, but after learning that sending the bytes is smaller in size (30% smaller?) I would prefer to get this working. I should also mention that the image is a jpeg.

Anyone know how I would do it? Thanks for the help. 🙂

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  1. Editorial Team
    Editorial Team
    2026-06-11T02:15:47+00:00Added an answer on June 11, 2026 at 2:15 am

    I used this in the end:

    function draw(imgData, frameCount) {
        var r = new FileReader();
        r.readAsBinaryString(imgData);
        r.onload = function(){ 
            var img=new Image();
            img.onload = function() {
                cxt.drawImage(img, 0, 0, canvas.width, canvas.height);
            }
            img.src = "data:image/jpeg;base64,"+window.btoa(r.result);
        };
    }
    

    I needed to read the bytes into a string before using btoa().

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