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Home/ Questions/Q 4114580
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T22:28:24+00:00 2026-05-20T22:28:24+00:00

Anyone using NServiceBus 2.0 successfully with Unity 2.0? I’ve tried to compile sources of

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Anyone using NServiceBus 2.0 successfully with Unity 2.0?

I’ve tried to compile sources of NServiceBus.ObjectBuilder.Unity.dll against Unity 2.0 assemblies but got several compile-time errors because of changed/deleted signatures of many object methods in new Unity.

In the documentation Udi Dahan says that attaching any container is as easy as implementing 5 methods of IContainer. But when i look into NServiceBus.ObjectBuilder.Unity implementation i see that there is a LOT more work to be done. Why it is so?

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  1. Editorial Team
    Editorial Team
    2026-05-20T22:28:25+00:00Added an answer on May 20, 2026 at 10:28 pm

    Unity, by default, behaves different from what NSB expects. That’s why there is a need for some custom extensions to make it compatible with ObjectBuilder contract. There are two major differences:

    • Unity requires DependencyAttribute to
      inject dependency into the property.
      NSB expects ObjectBuilder to inject
      in any property that with matching
      type
    • When doing property injection
      unity treats property dependencies as
      mandatory whereas NSB expects them to
      be optional.

    I believe that these features are preserved in version 2.0 and it will be easy to migrate them. I should have some time this week and I hope I will create a Unity v2 implementation. I’ll let you know when it’s finished.

    Edit:
    Done. The Unit 2 object builder is in the trunk.

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