(apologies if this has come up before, I’ve searched but not found anything for my search terms)
Given the following:
void Method1 {
Foo _foo = new Foo();
_foo.DataReady += ProcessData();
_foo.StartProcessingData();
}
void ProcessData() { //do something }
StartProcessingData() is a long running method which eventually (and asynchronously) raises the DataReady event. (let’s say it does a service call or something)
Now, _foo used to be a class-level variable, and the event used to be wired up in the constructor.
However, memory profiling highlighted how this would keep _foo and all its dependents in memory forever, hence my change to the above.
My question is: is there ever a case when the GC will ruin things? Method1 finishes quickly (and certainly before the event fires), which means that _foo ceases to be. However, does this mean that (because _foo keeps the references for its events) ProcessData() will never fire? Or, is the presence of the event enough to keep _foo alive past the end of the method just enough to ensure that ProcessData fires? Or is it inconclusive?
[In testing, it’s worked fine – ProcessData is always called. Even making StartProcessingData take a long time, and forcing a GC collection mid-way through (using RedGate’s Memory Profiler) didn’t remove it. But I’d like to be sure!]
For clarification: StartProcessingData() returns immediately. The Foo object would be something like:
class Foo
{
SomeSerice _service;
event EventHandler<EventArgs> DataReady;
Foo()
{
_service = new SomeService();
_service.ServiceCallCompleted += _service_ServiceCallCompleted;
}
void StartProcessingData()
{
_service.ServiceCallAsync();
}
void _service_ServiceCallCompleted
{
DataReady(null,e);
}
So, something that abstracts and emulates a long-running, asynchronous service using events to signal significant, uh, events.
Here’s a complete, working example (a console app)
class Program
{
static void Main(string[] args)
{
Class1 _class1 = new Class1();
Console.WriteLine("Disposing of Class 1");
_class1 = null;
GC.Collect();
System.Threading.Thread.Sleep(15000);
Console.Read();
}
}
internal class Class1
{
internal Class1()
{
Foo _foo = new Foo();
_foo.DataReady += new EventHandler<EventArgs>(_foo_DataReady);
_foo.StartProcessingData();
}
void _foo_DataReady(object sender, EventArgs e)
{
Console.WriteLine("Class 1 Processing Data");
}
}
class Foo
{
internal event EventHandler<EventArgs> DataReady = delegate { };
internal void StartProcessingData()
{
System.Threading.Timer _timer = new System.Threading.Timer(OnTimer);
Console.WriteLine("Firing event in 10 secs");
_timer.Change(10000, System.Threading.Timeout.Infinite);
}
private void OnTimer(object state)
{
DataReady(this, null);
}
}
If you run it, you’ll get:
Firing event in 10 secs
Disposing of Class 1
Class 1 Processing Data
Let’s assume that
StartProcessingData()is entirely synchronous (i.e. threading is not involved). It will not return until after the event fires, andProcessData()will be called from within_foo.StartProcessingData(). If you want to verify this, put a breakpoint inProcessData()and look at the call stack.So, that being said,
_foowon’t be out of scope when the event is fired and the handler is called, becauseMethod1()has not returned.Now, if threading is involved, that means the code executing in the other thread must be holding a reference to
_foo; otherwise, it would be impossible for the event to be fired. Therefore,_foois still not a candidate for garbage collection. So, in either case, you shouldn’t need to be concerned about_foogetting garbage collected.(edit)
Hooking the
ServiceCallCompletedevent of_servicenow means that_serviceholds a reference to_foo, preventing it from being garbage collected.