apologies if this is a dupe; i couldn’t find it.
i’ve read and understood grant skinner’s blog on the AS3 garbage collector –
http://www.adobe.ca/devnet/flashplayer/articles/garbage_collection.html ,
but my question isn’t covered there.
here’s my question.
suppose i’ve written some AS3 code like:
statementOne;
statementTwo;
is there any possibility that the garbage collector will run during or between my two statements, or does it only run after my “user” code has finished and returned control up to flash ?
we have an A-Star codeblock that’s sometimes slow,
and i’d like to eliminate the GC as a potential culprit.
the codeblock is obviously more complex than my example above,
but it doesn’t involve any events or other asynchronous stuff.
tia,
Orion
There are many good answers here but I think a few subtleties have not been addressed.
Finally, a word about your specific issue: in my experience it’s very unlikely that the GC has anything to do with your performance problem. Reference-counted GC processing may well occur during your loops, but generally this is a good thing – this kind of collection is extremely fast, and keeps your memory usage manageable. The whole point of managing your references carefully is to ensure that this kind of GC happens in a timely manner.
On the other hand, if a mark/sweep occurs during your loops, that would certainly affect your performance. But this is relatively hard to mistake and easy to test. If you’re testing on a PC and your application doesn’t regularly climb into the hundreds of MBs of memory usage (test with
System.totalMemory), you’re probably not getting any mark/sweeps at all. If you do have them, it should be easy to verify that the associated pauses are large, infrequent, and always accompanied by a big drop in memory usage. If those things aren’t true, you can disregard the idea that GC is part of your problems.