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Home/ Questions/Q 6585511
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T16:40:21+00:00 2026-05-25T16:40:21+00:00

Apparently, a const member function is still allowed to change data that the class

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Apparently, a const member function is still allowed to change data that the class member are pointing to. Here’s an example of what I mean:

class MyClass
{
public:
  MyClass();
  int getSomething() const;
private:
  int* data;
};

// ... data = new int[10];, or whatever

int MyClass::getSomething() const
{
  data[4] = 3; // this is allowed, even those the function is const
  return data[4];
}

I’d prefer if this was not allowed. How should I define “data” so that “getSomething() const” isn’t allowed to change it? (but so that non-const functions are allowed to change it.) Is there some kind of “best practice” for this? Perhaps std::vector?

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  1. Editorial Team
    Editorial Team
    2026-05-25T16:40:22+00:00Added an answer on May 25, 2026 at 4:40 pm

    In a const member function, the type of data changes from int* to int *const:

    int * const data;
    

    which means, it’s the pointer which is const in the const member function, not the data itself the pointer points to. So you cannot do the following:

    data = new int[100]; //error 
    

    as it’s attempting to change the pointer itself which is const, hence disallowed, but the following is allowed:

    data[0] = 100; //ok
    

    Because changing the content doesn’t change the pointer. data points to same memory location.

    If you use std::vector<int>, then you can achieve what you want. In fact, vector solves this problem, along with the memory management issues, therefor use it:

    class MyClass
    {
    public:
      MyClass();
      int getSomething() const;
    private:
      std::vector<int> data;
    };
    
    MyClass::MyClass() : data(10) {}  //vector of size 10
    
    int MyClass::getSomething() const
    {
      data[4] = 3; // compilation error - this is what you wanted.
      return data[4];
    }
    

    Avoid non-RAII design as much as you can. RAII is superior solution to memory management issues. Here, with it, you achieve what you want. Read this:

    • Resource Acquisition Is Initialization (RAII)
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