Apparently, in Flash 10, you can use the GPU to calculate shaders, and if the user doesn’t have a compatible gpu, it falls back to the cpu.
The problem is that the cpu is very slow to calculate the filters, it would be nice to detect if it can’t use the gpu, and use fewer effects.
Is it possible to detect using actionscript if it’s using gpu rendering?
Apparently, in Flash 10, you can use the GPU to calculate shaders, and if
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To detect GPU acceleration you can read the wmodeGPU stage property.