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Home/ Questions/Q 7949903
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T02:06:26+00:00 2026-06-04T02:06:26+00:00

Apparently OpenFeint supports both iOS and Android. Great. But how do I integrate it

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Apparently OpenFeint supports both iOS and Android. Great.

But how do I integrate it with cocos2d-x Android? The SDK is, apparently a .jar and such. Cocos2d-x uses c++.

I don’t get this tutorial: http://blog.molioapp.com/2011/11/openfeint-and-admob-integrated-with.html

I copy & paste the code and immediately I get errors (JavaVM *gJavaVM;? There is no identifier called that way!)

Are there any other steps not mentioned in that tutorial I missed?

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  1. Editorial Team
    Editorial Team
    2026-06-04T02:06:27+00:00Added an answer on June 4, 2026 at 2:06 am

    Yes. In order to build a C++ library for Android you need to use the NDK. Getting that set up is pretty involved so I am just going to link you to a separate tutorial that has already covered it.

    http://developer.android.com/sdk/ndk/index.html#installing

    That is the Google documentation on getting up and running. There are other resources for this as well if you have trouble.

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