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Home/ Questions/Q 9026321
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T06:29:25+00:00 2026-06-16T06:29:25+00:00

Apple introduced a new shader extension called GL_APPLE_shader_framebuffer_fetch, which allows fully programmable blending. There

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Apple introduced a new shader extension called GL_APPLE_shader_framebuffer_fetch, which allows fully programmable blending. There is also a wwdc video explaining the functionallity. It’s the video 513 of wwdc 2012.

Sadly this extension doesn’t work for me.

F-Shader:

#extension GL_APPLE_shader_framebuffer_fetch : require

varying lowp vec4 colorVarying;

void main(void) {
    gl_FragColor = gl_lastFragData[0] + vec4(colorVarying.x, colorVarying.y, colorVarying.z, 1.0);
}

Debug output:
extension ‘GL_APPLE_shader_framebuffer_fetch’ is not supported

Tried to run it on the iOS 6.0 iPad Simulator ‘n on an actual iPad with 6.0

How can that be? What do I have to do to actually use this extension?

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  1. Editorial Team
    Editorial Team
    2026-06-16T06:29:27+00:00Added an answer on June 16, 2026 at 6:29 am

    Try GL_EXT_shader_framebuffer_fetch it was called GL_APPLE_shader_framebuffer_fetch in the Beta, but it got renamed in the final release (according to the iOS6 release notes).

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