Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3608502
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 18, 20262026-05-18T21:30:34+00:00 2026-05-18T21:30:34+00:00

Are SVG graphics a viable option for an in-browser game, with a google-maps style

  • 0

Are SVG graphics a viable option for an in-browser game, with a google-maps style interface? This would involve zooming in/out, and scrolling in two dimensions over a very large distance.

For example, the client might request some area to be drawn in from the server — and rather than the server returning a generated image for that section, it would return a series of gzipped SVG images and their locations in the requested area. Then the user could zoom in and out without grabbing new “tiles” from the server, since SVGs are scalable.

Would this be better than generating pngs or jpegs and sending back tiles? Would it perform well if there were many clients requesting images all over the place? Would it perform well on the client? What are the downsides to this approach?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-18T21:30:34+00:00Added an answer on May 18, 2026 at 9:30 pm

    In my experienced. The downside is the achievable level of detail using SVG is lower than lossy image compression like jpeg and png. I had difficulties getting all my vector graphics to play nicely with each other. If your artists are comfortable with working in SVG then this may not be an issue. Another note is that SVG compatibility may very between browsers. For instance I’m not sure which browsers support SVG. Webkit does, and I think Firefox does mostly, but I’m fairly sure IE is out of the picture, so to speak.

    Overall SVG will put higher demands on client machines and lower demands on your servers. Calculating hundreds of SVG images is a lot more work than arranging PNGs.

    In really depends on your game. If you are writing Chess, it would probably work fine. If you want to do something more complex in real time( E.G. a 2d side scrolling game), I have no clue.

    using this SVG clock in Raephael as an Example. I am running Chrome on Windows and periodically different bars "twitch" and "reset for a second"

    Edit

    I just saw this first person SVG Demo So it can be done.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Is it possible to affect svg graphics loaded from (for example) google code (charts,
I'm working with inline SVG elements and I would like to run this in
I want to Embed SVG into XUL. I tried to use the this tutorial
This is my svg code for instance. <rect x=1531.718 y=1688.217 opacity=0.8 fill=#FEE880 enable-background=new width=40.67
Consider this simple SVG file : <svg xmlns=http://www.w3.org/2000/svg xmlns:x=http://www.w3.org/1999/xlink viewBox=0 0 353 150> <defs>
I have an SVG file.This file shows the outline of cartoon character(2D character). My
I want to create inline SVG graphics using Javascript. However, it seems like createElementNS
I have made a very simple Pie Graph generator using Javascript & SVG graphics.
I have this SVG file: <?xml version=1.0 encoding=utf-8?> <!-- Generator: Adobe Illustrator 15.0.0, SVG
I am using nokogiri to generate svg pictures. I would like to add the

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.