Are there any c++ networking libs that are very useful and robust? and libs to help them be run better? something like automatically endian conversion when using <<, blocking reads until the struct or w/e your reading completely transfers, something to help debug your protocol, etc
Share
Have you had a look at Boost.Asio? It’s a networking library supporting both asynchronous and synchronous operation. I’ve made some experiments with it in the past, and found it quite useful.