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Home/ Questions/Q 7732897
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T06:50:48+00:00 2026-06-01T06:50:48+00:00

Are there any existing algorithms for finding and avoiding problematic areas ( swamps ,

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Are there any existing algorithms for finding and avoiding problematic areas (swamps, dead-ends) in pathfinding when using non-grid maps? There are plenty available for grids that either avoid these areas or pseudo-avoid these areas by way of jump point recursion, etc., but I have yet to find anything useful for quadtrees, navigational meshes, or other non-uniform maps.

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  1. Editorial Team
    Editorial Team
    2026-06-01T06:50:49+00:00Added an answer on June 1, 2026 at 6:50 am

    Dead-end detection and Swamps are not grid specific. They’re just evaluated on grid maps.

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