Are there any good approaches to generating regions for a 2D map? Suppose you have a world map and would like to create country or province borders with a somewhat realistic look.
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I found this blog post (and its two successors) recently, and I think it’s quite close to what you’re looking for.
http://simblob.blogspot.com/2010/09/polygon-map-generation-part-1.html
He’s using his methods to create realistic landscapes but hopefully you can see ways to use the same techniques to group areas into believable regions.