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Home/ Questions/Q 736309
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T07:35:23+00:00 2026-05-14T07:35:23+00:00

As far as I know, certain mathematical functions like FFTs and perlin noise, etc.

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As far as I know, certain mathematical functions like FFTs and perlin noise, etc. can be much faster when done on the GPU as a pixel shader. My question is, if I wanted to exploit this to calculate results and stream to bitmaps, could I do it without needing to actually display it in Silverlight or something?

More specifically, I was thinking of using this for large terrain generation involving lots of perlin and other noises, and post-processing like high passes and deriving normals from heightmaps, etc, etc.

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  1. Editorial Team
    Editorial Team
    2026-05-14T07:35:23+00:00Added an answer on May 14, 2026 at 7:35 am

    The short answer is yes. The longer answer is that you can set (for example) a texture as the render target, which deposits your results there.

    Unless you’re really set on using a shader to do the calculation, you might want to consider using something that’s actually designed for this kind of job such as Cuda or OpenCL.

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