Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6528441
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T09:32:05+00:00 2026-05-25T09:32:05+00:00

As far as I understand, Hashmaps are preferable to standard maps because you can

  • 0

As far as I understand, Hashmaps are preferable to standard maps because you can find elements in close to O(1) time. This is done by using a hash or the key as an array lookup. We then resolve any collisions and pull out the value.

This works great for lookup, but if our array-space into which we do the hash lookup is sparsely populated, how does the hashmap/unorderedmap efficiently iterate all the elements in our hashmap without exhaustively going through our array-space?

Edit: yet Boost, SGI and C++11 hashmaps/unordered maps have iterators, so how do they work?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T09:32:06+00:00Added an answer on May 25, 2026 at 9:32 am

    Unless there’s a parallel structure (for example a linked list as in a LinkedHashMap) it can’t: iteration will need to check each bucket for content.

    So if your buckets are very sparsely populated, this can become a factor. That’s one of the reasons why you don’t want to choose a bucket count that is too high (the bigger one obviously being wasted memory).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I dread asking this question, because with what I've read so far I understand
As far as I understand sending a texture to OGLES2 is done using GLUtils.texImage2D
As far as I understand the serial port so far, transferring data is done
As far as I understand, in Scala we can define a function with no
As far as I understand, the IDeserializationCallback interface and the OnDeserialized event can both
As far as I understand, this code grabs only the first shape in the
As far as I understand, there is no way to find out which exceptions
As far as i understand ViewModel communicates with View via databinding. But how can
As far as I understand, in JavaScript (Gecko variant) this: var a = new
as far as I understand a ModelBinder can generate class instances out of routedata/formdata

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.