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Home/ Questions/Q 8735083
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T09:58:28+00:00 2026-06-13T09:58:28+00:00

As far as I’m aware, the Macbook Air 2012 supports OpenGL 3.2. When using

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As far as I’m aware, the Macbook Air 2012 supports OpenGL 3.2. When using SDL 2.0 to create the OpenGL context, however, the context is only opengl version 2.1.

Is it possible for SDL 2.0 to create a GL 3.2 context?

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  1. Editorial Team
    Editorial Team
    2026-06-13T09:58:29+00:00Added an answer on June 13, 2026 at 9:58 am

    For everyone who still has this problem as of Wednesday, Oct 10th, SDL2 allows you to create an OpenGL 3.2 context on Macs running Mac OS X 10.7 (Lion) and up.
    You just need to add this code:

    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
    SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
    

    If you’re running OS X 10.10, or the solution above still does not resolve the problem, changing the second line of the above example from

    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
    

    to

    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
    

    may work for you.

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