As I stated in this question, I am using SDL for a small game I’m developing. Now I am having problems with SDL_DisplayFormatAlpha. I am trying to create a surface with an alpha channel from a PNG image. It was working before, but now that I’ve done some slight refactoring something got broken. I’ve narrowed it down to this constructor:
Surface::Surface( tfilename file ) { // initialize the surface data member to the image indicated by filename SDL_Surface *tempSurface; tempSurface = IMG_Load( file.c_str() ); if ( !tempSurface ) { surface = NULL; exit(1); } else { surface = SDL_DisplayFormatAlpha( tempSurface ); //surface = tempSurface; } SDL_FreeSurface( tempSurface ); }
This compiles just fine, but when I run it I get a Segmentation fault. The error reported by gdb:
Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb79c16c0 (LWP 8089)] 0xb7e8b9a3 in SDL_DisplayFormatAlpha () from /usr/lib/libSDL-1.2.so.0
The stack trace is as follows:
#0 0xb7e8b9a3 in SDL_DisplayFormatAlpha () from /usr/lib/libSDL-1.2.so.0 #1 0x0804987e in Surface (this=0x804d060, file=@0xbfb20760) at Surface.cpp:16 #2 0x0804a159 in Image (this=0x804d038, x=0, y=0, file=@0xbfb207a0) at Image.cpp:16 #3 0x0804a3de in Object (this=0x804d028, imageFile=@0xbfb207dc) at Object.cpp:4 #4 0x080491cb in Application (this=0xbfb20810) at Application.cpp:8 #5 0x08048e0d in main () at main.cpp:5
If I comment out surface = SDL_DisplayFormatAlpha( tempSurface ); and SDL_FreeSurface( tempSurface ); and uncomment surface = tempSurface; like so:
Surface::Surface( tfilename file ) { // initialize the surface data member to the image indicated by filename SDL_Surface *tempSurface; tempSurface = IMG_Load( file.c_str() ); if ( !tempSurface ) { surface = NULL; exit(1); } else { //surface = SDL_DisplayFormatAlpha( tempSurface ); surface = tempSurface; } //SDL_FreeSurface( tempSurface ); }
Then it seems to work just fine. Can anyone tell me what’s going on? Actually, the transparency seems to work, too when I comment out SDL_DisplayFormatAlpha. Is that function only meant to be used with images that do not already have an alpha channel?
IMG_Load should handle transparent PNG’s automatically, as the end of your post notes. What is the actual exception/error being thrown? Your stack trace doesn’t show that.