Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3273884
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 17, 20262026-05-17T18:58:45+00:00 2026-05-17T18:58:45+00:00

As I understand flash 10 has some basic 3d features. My question is if

  • 0

As I understand flash 10 has some basic 3d features. My question is if any of the 3d engines available today (ppv3d, away, sandy, alternativa, am I missing one) uses these features and does this provide any performance and quality gains.

I’m working on some flash game that should contain 3d content. I’m using ppv3d and it just doesn’t scale to what I need. Should I try anything else or does flash just not cut out for showing 100’s of object all moving in real time?

thanks
Eli

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-17T18:58:45+00:00Added an answer on May 17, 2026 at 6:58 pm

    I think most of the flash 3D engine now uses the native 3D stuff, except maybe papervision 3D. You can probably easily verify this with Google.

    It does provide a bit of a performance boost, but I think it’s much more about the quality of the result. For example, if you create a textured cube and run it on an engine that use the “old projection trick”, you will notice that the projection is deformed. The native projection in Flash 10 remove those artifacts.

    For you’re other question, well, it depends on the complexity of your objects; mainly the number of polygon, the size of your textures and the shader you use. You can probably put 100 cube with a simple color shader, but you might run into some problem if you’re trying to create a AAA game.

    Hope it helps!

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Any existing Flash SWF compilers that can understand directives like #IF #ENDIF , etc?
I understand that some countries have laws regarding website accessibility. In general, what are
Im currently working on a Python/Pygame module to wrap some basic sprite animation. Animation
I wanted to emulate a popular flash game, Chrontron, in C++ and needed some
I understand Flash CS5 isn't the best way to make an app, but I'd
I'm trying to understand how packages and dependencies work with Adobe Flash Builder 4.
I understand that .NET FileStream's Flush method only writes the current buffer to disk,
I understand how I can change the dns settings for my domains by editing
I understand what System.WeakReference does, but what I can't seem to grasp is a
I understand how JS is run and I think I understand most of the

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.