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Home/ Questions/Q 7500659
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T20:15:33+00:00 2026-05-29T20:15:33+00:00

As I understand it the Game Draw function occurs 60 times a second and

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As I understand it the Game Draw function occurs 60 times a second and update happens as many times as it can between those times. Is that true?

Whats the best way, in the Draw function, or a function called from that function, presuming that in my case Update is very fast, of asking if there is time there is remaining to draw. Alternatively, how does one find out if draw is taking more than 1/60th of a second.

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  1. Editorial Team
    Editorial Team
    2026-05-29T20:15:34+00:00Added an answer on May 29, 2026 at 8:15 pm

    Both Update() and Draw() by default occur at most 60 times a second.

    To modify Update() call speed, use

    base.IsFixedTimeStep = true;
    base.TargetElapsedTime = new TimeSpan((long)(TimeSpan.TicksPerSecond / 600f));
    

    where 600 is the required tick number

    Alternatively, how does one find out if draw is taking more than 1/60th of a second.

    You can use GameTime.IsRunningSlowly, which changes automatically if it’s slow.

    public void Draw(GameTime gameTime) {
        if (gameTime.IsRunningSlowly) {
          // do stuff
        }
    }
    
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