Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8927765
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 15, 20262026-06-15T08:17:12+00:00 2026-06-15T08:17:12+00:00

As I understand it, when using an AndEngine project from another project, one should

  • 0

As I understand it, when using an AndEngine project from another project, one should add it as a library, but I cannot get this to work. For example, I want to use the Andengine-PhysicsEditor-Extension. I have an Andengine-PhysicsEditor-Extension project in Eclipse, then in the other project, I go to:

  • Project Properties, Java Build Path, Libaries, Add Library…
  • Android Classpath Container
  • Next>
  • Select Project Andengine-PhysicsEditor-Extension
  • Finish

So now the project compiles correctly, for example this line compiles:

final PhysicsEditorLoader loader = new PhysicsEditorLoader();

However, I get a run time error on that line:

java.lang.NoClassDefFoundError: org.andlabs.andengine.extension.physicsloader.PhysicsEditorLoader

What else do I need to get this to work?

One thing that I don’t understand is that the directory in the AndEngine-PhysicsEditor-Extension project:
\AndEngine-PhysicsEditor-Extension\bin\classes\org\andlabs\andengine\extension\physicsloader
is empty. Perhaps it should have class files?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-15T08:17:13+00:00Added an answer on June 15, 2026 at 8:17 am

    Check out this post I think you will find it usefull, it has already been discussed on SO, basically you should use Andengine as a library project ->right click properties->android->add library after you have it as a library in your workspace

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

From what I understand using $this->db->insert() escapes the values: http://codeigniter.com/user_guide/database/active_record.html#insert Note: All values are
I don't understand how using a 'challenge token' would add any sort of prevention:
I understand the pros of using namespaces within the actual application layers but when
Im using Doctrine and i dont quite understand this code here: $this->hasColumn('id', 'integer', 8,
I understand using subprocess is the preferred way of calling external command. But what
From what I understand using something like require_once will essentially copy and paste the
I can understand using properties for messages and international settings but I feel there
From what I understand using .stop() will prevent the callback functions to fire, right?
I understand using 0 and 1 for true and false evaluation, but can someone
I understand that using BitmapFactory can convert a File to a Bitmap, but is

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.