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Home/ Questions/Q 8086861
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T18:34:50+00:00 2026-06-05T18:34:50+00:00

As input I have a set of triangles that form concave mesh with holes.

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As input I have a set of triangles that form concave mesh with holes. Each triangle consist of three vertices: (vi,vj,vk),… No adjacency information is provided. Algorithm have to “union” the set of triangles with the same normal into polygon. So output is (pi,pj,pk,…,ps),…

For example(see picture below), let say we have mesh that consist of triangles

(v0,v1,v4), (v1,v3,v4), (v1,v2,v3)

(v2,v6,v4), (v6,v5,v4).

As output we have:

(p0,p1,p4)

(p1,p2,p3,p4)

enter image description here

I’m looking for efficient algorithm that solves problem described above. Any suggestion, tips or articles is appreciated.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-05T18:34:52+00:00Added an answer on June 5, 2026 at 6:34 pm

    Look at adaptive mesh coarsening algorithms. These are typically used in advanced software for Computational Fluid Dynamics (Ansys CFX, CD-Adapco Star CCM+ etc.) / Structural Dynamics (Anasys et al.). Where automatic refinement and coarsening of a given mesh is advantageous.

    Some free papers to look at on this subject, that will give you a strong starting point are:

    1. https://cfwebprod.sandia.gov/cfdocs/CCIM/docs/coarsening.pdf

    2. http://tetra.mech.ubc.ca/ANSLab/publications/coarsen.pdf

    3. http://www.cs.cmu.edu/~glmiller/Publications/MiTaTe98.pdf (This is fairly mathematical)

    Additional Google searches in the area of adaptive mesh refinement algorithms will reveal similar papers on the subject.

    Edit. A basic and well established method for the adaptive mesh coarsing is the Edge Collapse Method which involves reducing an edge to a single vertex and thereby removing two elements. Li X., Shephard M.S., Beall M.W. “3-D anisotropic mesh adaptation by mesh modifications.” Computer Methods in Applied Mechanics and Engineering, 2004. has a great coarsening algorithm which is defined in pseudo-code as

    for all edge in short edge list do
        for all vertex that bounds the current edge do
            if vertex is not yet tagger then
                append vertex to dynamic list
                tag vertex to be in dynamic list
            end if
        end for
    end for
    while vertices not tagged processed in dynamic list do
        get an unprocessed vertex Vi from the list
        get Ej , the shortest mesh edge in transformed space connected to Vi
        if the transformed length Ej is greater than Llow then
            remove Vi from the dynamic list
        else
            evaluate edge collapse operation of collapsing Ej with Vi removed
            if the edge collapse would create an edge longer than Lmax then
                evaluate relocated vertex Vi
            else if the edge collapse would lead to 
                at/inverted elements then
                evaluate the swaps(s)/collapse compound operation
            end if
            if any local mesh modication is determined then
                tag neighbouring vertices of Vi in the dynamic list as unprocessed
                apply the local mesh modication
                remove Vi from the dynamic list if it is collapse
            else
                tag Vi as processed
            end if
        end if
    end while
    

    This is taken from an impressive Masters thesis I have used in the past. It can be found here

    I hope this helps.

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