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Home/ Questions/Q 6976867
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T17:33:07+00:00 2026-05-27T17:33:07+00:00

As many newbies to OpenGL and Graphics Programming, I’m having some problems to set

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As many newbies to OpenGL and Graphics Programming, I’m having some problems to set the zNear and zFar values for gluPerspective(). Given that I know how big my scene is and taking into account the possible Depth Buffer problems I may have if I set the near plane too close. How can I set these parameters correctly?

In few words, if I know the radius of the scene’s bounding sphere how can I set my projection the right way?

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  1. Editorial Team
    Editorial Team
    2026-05-27T17:33:08+00:00Added an answer on May 27, 2026 at 5:33 pm

    maybe it is simple:

    1. find centre (in Z axis) of the bounding sphere
    2. near = centre.z – radius
    3. far = centre.z + radius

    Of course to find that centre you would have to iterate over whole visible objects or use some scene hierarchy.

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