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Home/ Questions/Q 9176601
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T17:08:31+00:00 2026-06-17T17:08:31+00:00

As my app (game) is getting larger and larger, I’ve started to encounter a

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As my app (game) is getting larger and larger, I’ve started to encounter a problem.

I have a menu activity with a ‘start game’ button – when the user presses this button, it starts the main game activity – now in this activity, I’m creating bitmaps etc in the constructor but there are so many that now when the activity starts, there is a slight delay – about 2 seconds – before the game actually starts.

I’m clearly doing something wrong – please could someone advise how to get around this so the delay (which clearly, has to happen) – isn’t noticed by the user.

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  1. Editorial Team
    Editorial Team
    2026-06-17T17:08:32+00:00Added an answer on June 17, 2026 at 5:08 pm

    Load the ones you need immediately right away. Load the rest on a background thread (probably an AsyncTask). If you need one before it may be loaded, either pause or put up a loading screen as needed.

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