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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T11:13:31+00:00 2026-06-11T11:13:31+00:00

As part of a project I’m working on, I need to generate a 2D

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As part of a project I’m working on, I need to generate a 2D triangular mesh.

At the minute, I’ve implemented a Delaunay triangulation algorithm. I have to input a set of vertices, and it triangulates between them, and that works out great.

However, I’d like to improve on this and instead input a set of vertices that represent the edge of an arbitrary 2D shape (with no holes), and generate a (as uniformly as possible) mesh inside that shape, with varying degrees of precision (target number of triangles).

My Google skills seem to be lacking today, and I haven’t found quite what I’m looking for.

Does anyone know of an algorithm / library / concept that will set me on my way?

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  1. Editorial Team
    Editorial Team
    2026-06-11T11:13:33+00:00Added an answer on June 11, 2026 at 11:13 am

    The triangles of the possibly non-convex 2D shape must not cross the border edges, a Constrained Delaunay triangulation can achieve that.

    One solution: Triangulate with Fade [1] and insert the edges of the polygon. A uniform mesh inside the area can then be created using Delaunay Refinement.

    [1] http://www.geom.at/fade2d/html/

    hth

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