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Home/ Questions/Q 624795
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T19:14:22+00:00 2026-05-13T19:14:22+00:00

As part of our system simulation, I’m modeling a memory space with 64-bit addressing

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As part of our system simulation, I’m modeling a memory space with 64-bit addressing using a sparse memory array and keeping a list of objects to keep track of buffers that are allocated within the memory space. Buffers are allocated and de-allocated dynamically.

I have a function that searches for a given address or address range within the allocated buffers to see if accesses to the memory model are in allocated space or not, and my first cut “search through all the buffers until you find a match” is slowing down our simulations by 10%. Our UUT does a lot of memory accesses that have to be vetted by the simulation.

So, I’m trying to optimize. The memory buffer objects contain a starting address and a length. I’m thinking about sorting the object array by starting address at object creation, and then, when the checking function is called, doing a binary search through the array looking to see if a given address falls within a start/end range.

Are there any better/faster ways to do this? There must be some faster/cooler algorithm out there using heaps or hash signatures or some-such, right?

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  1. Editorial Team
    Editorial Team
    2026-05-13T19:14:22+00:00Added an answer on May 13, 2026 at 7:14 pm

    Binary search through a sorted array works but makes allocation/deallocation slow.

    A simple case is to make an ordered binary tree (red-black tree, AVR tree, etc.) indexed by the starting address, so that insertion (allocation), removal (deallocation) and searching are all O(log n). Most modern languages provide such data structure (e.g. C++’s std::map) already.

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