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Home/ Questions/Q 7404237
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T05:13:39+00:00 2026-05-29T05:13:39+00:00

As the OpenGL spec states all transformations are ignored by design, but is there

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As the OpenGL spec states all transformations are ignored by design, but is there an easy way to draw a texture as glDrawTex does, but transforming the pixels with a matrix before?

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  1. Editorial Team
    Editorial Team
    2026-05-29T05:13:40+00:00Added an answer on May 29, 2026 at 5:13 am

    Cann’t you simply modify x/y/z arguments for glDrawTex function to transform your texture in position you want?
    But if you want to rotate texture, then simply draw textured quad using two triangles. It’s very simple. Assuming you have OpenGL ES version 1.1:

    const float v[] = {
        0,   0,    0, 0,
        0, 128,    0, 1,
      128,   0,    1, 0,
      128, 128,    1, 1,
    };
    
    glBindTexture(GL_TEXTURE_2D, texId);
    glEnable(GL_TEXTURE_2D);
    
    glTexCoordPointer(2, GL_FLOAT, 4*4, &v[2]);
    glVertexPointer(2, GL_FLOAT, 4*4, &v[0]);
    glEnableClientState(GL_TEXTURE_COORD_ARRAY);
    glEnableClientState(GL_VERTEX_ARRAY);
    
    glDrawArrays( GL_TRIANGLE_STRIP, 0, 4);
    

    (I’m assuming you are drawing using orthographic projection, and 128 is size of texture)

    This way texture position can be modified using modelview matrix. Also texure matrix can be used to modify how texture is applied to triangles.

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