Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3636184
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 19, 20262026-05-19T00:59:55+00:00 2026-05-19T00:59:55+00:00

As the title itself mentions – why are pointer to a reference illegal, while

  • 0

As the title itself mentions – why are pointer to a reference illegal, while the reverse is legal in C++?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-19T00:59:56+00:00Added an answer on May 19, 2026 at 12:59 am

    A pointer needs to point to an object. A reference is not an object.

    If you have a reference r, once it is initialized, any time you use r you are actually using the object to which the reference refers.

    Because of this, you can’t take the address of a reference to be able to get a pointer to it in the first place. Consider the following code:

    int x;
    int& rx = x;
    
    int* px = ℞
    

    In the last line, &rx takes the address of the object referred to by rx, so it’s exactly the same as if you had said &x.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

The title speaks for itself... I've tried to find another question like it but
The title sort of explains itself. I am making some 'genrative' artwork in flash.
Pretty clear from the title itself, what is meant by porting an application X
title speaks for itself, db.ExecuteCommand(INSERT INTO tCSVFile(fileName, fileContent, mimetype, timeCreated) VALUES({0}, {1}, {2}, {3}),
The title speaks for itself. I'm dealing with files/data near 2MB in size.
I would like some feedback I think the title speaks already for itself, but
I have tried to precisely explain my problem in the title itself. Can I
The title speaks for itself. The first query - SELECT * FROM table _t
Well I think the title explains for itself. I'm trying to export a configuration
So, the title should speak for itself. To create re-usable components in ASP.NET MVC,

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.