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Home/ Questions/Q 8025729
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T23:15:33+00:00 2026-06-04T23:15:33+00:00

As the title says, I am having a problem with the window of an

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As the title says, I am having a problem with the window of an application freezing (not painting anymore) after I call SetWindowRgn. My source code is as follows:

    void MakeHole() 
    {
      // This will make a hole you can see through for the MainToon window.
      HRGN thisHgrn = CreateRectRgn(10, 200, 300, 200);
      SetWindowRgn(hwndClientList[intMainToon], thisHgrn, TRUE);
    }

I’m not even quite sure SetWindowRgn is the code I need to use. All I want to accomplish is a hole (transparent block) in a game window so that I can see through it. None of the other code in the project is really relevant at this point. Everything works as intended except that after I call SetWindowRgn, the game window doesn’t draw anymore. It looks frozen but I can still close the window and the sound is still playing clearly. This is a visual C++ console application but I don’t see how that could be of any importance either.
Let me know if you need anymore information.

Thanks for any help.

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  1. Editorial Team
    Editorial Team
    2026-06-04T23:15:34+00:00Added an answer on June 4, 2026 at 11:15 pm

    Fixed the problem with the following code.

        void MakeHole()
        {
           // This will make a hole you can see through for the MainToon window.
    
           HRGN rgnOriginalWnd;
           HRGN rgnTheHole;
           HRGN rgnNewWnd;
    
           RECT rectDlg;
           GetWindowRect(hwndClientList[intMainToon], &rectDlg);
    
           rgnOriginalWnd = CreateRectRgn(0, 0, rectDlg.right - rectDlg.left, rectDlg.bottom - rectDlg.top);
           rgnTheHole = CreateRectRgn(10, 200, 350, 450);
           rgnNewWnd = CreateRectRgn(0, 0, 0, 0);
    
           CombineRgn(rgnNewWnd, rgnOriginalWnd, rgnTheHole, RGN_DIFF);
           SetWindowRgn(hwndClientList[intMainToon], rgnNewWnd, TRUE);
    
           DeleteObject(rgnOriginalWnd);
           DeleteObject(rgnTheHole);
           DeleteObject(rgnNewWnd);
        }
    
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