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Home/ Questions/Q 8025757
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T23:16:11+00:00 2026-06-04T23:16:11+00:00

As title said, how do i pass different uniform vec4 (or something else) value

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As title said, how do i pass different uniform vec4 (or something else) value to shader each time call glDrawElements? Is posible to do like this:

Shader:

uniform vec4 material_ambident;

void main(void)
{
// Do somethings
}

and render() like this:

glUseProgram(program);
glUniform4fv(unf_matrial_ambident, 2, &float_array[0]);
// Bind buffer or somethings ...
glDrawElements(..);

glUniform4fv(unf_matrial_ambident, 2, &another_float_array[0]);
// Bind another buffer
glDrawElements(..);
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-04T23:16:12+00:00Added an answer on June 4, 2026 at 11:16 pm

    Yes, you can change uniforms between drawing batches, in the exact way as you think.

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