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Home/ Questions/Q 7407559
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T05:44:36+00:00 2026-05-29T05:44:36+00:00

As we always use the function in cocos2d,I can scale my sprite whenever I

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As we always use the function in cocos2d,I can scale my sprite whenever I want.Can I do the same thing in box2d?For example, I created a circle shaped body,then I want to make it bigger.

I tried reassign the m_radius after I created a circle,but not work.

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  1. Editorial Team
    Editorial Team
    2026-05-29T05:44:37+00:00Added an answer on May 29, 2026 at 5:44 am

    If you are simply assigning shape.m_radius to a new value, it will not work.

    You need to reference the shape object associated with the b2Fixture that you created for your object:

    fixture->GetShape()->m_radius = new_radius/PTM_RATIO;
    

    Hope this helps.

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