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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T21:00:40+00:00 2026-05-13T21:00:40+00:00

As we know .Net has UdpClient for simple Socket usage for UDP. From MSDN:

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As we know .Net has UdpClient for simple Socket usage for UDP.

From MSDN:

If you are writing a relatively simple application and do not require maximum performance, consider using TcpClient, TcpListener, and UdpClient. These classes provide a simpler and more user-friendly interface to Socket communications.

I am wondering how much performance differences between Raw Socket and UdpClient? I know UdpClient is a wrapper of socket for Udp and it does not have asynchron read/write.

Anything else?

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-13T21:00:41+00:00Added an answer on May 13, 2026 at 9:00 pm

    As the docs say, UdpClient/TcpClient are a thin wrapper on top of Socket class. If all you want to do is send/receive blobs of data, then these classes are good. For this scenario, there is no difference in performance between Socket and UdpClient/TcpClient.

    However, Socket does provide a faster way to do IO, in the form of XXXAsync() methods. These methods allow you to do very fast I/O, and are not exposed in TcpClient/UdpClient. That is what the docs mean by “perf difference” – it is that for faster perf, you will have to dig into Socket class and use these methods (XXXAsync).

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