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Home/ Questions/Q 4112852
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T22:14:54+00:00 2026-05-20T22:14:54+00:00

As you can tell I’m trying to put together a very simple 3d engine.

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As you can tell I’m trying to put together a very simple 3d engine. I’m writing it in javascript. I think it’s likely that there is an error in the formula, but for the life of me I can’t find it. So now I’m thinking there might be something else I haven’t considered yet. The error occurs on line 21 (dx = Math.cos…..)

Here is the relevant part of my code:

// Camera Position in x,y,z
var c = [ 0,0,0 ];

// Viewer position [x,y,z]
var v = [ 0,0,0 ];

// Angle of view [x, y, z]
var a = [ 0.01, 0.01, 0.01 ];

var point =  [ 0,0, 50 ];

dx = Math.cos(a[1])(Math.sin(a[2])(point[1] - c[1]) + Math.cos(a[2])(point[0] - c[0])) - Math.sin(a[1])(point[2] - c[2]);
dy = Math.sin(a[0])(Math.cos(a[1])(point[2] - c[2]) + Math.sin(a[1])(Math.sin(a[2])(point[1] - c[1]) + Math.cos(a[2])(point[0] - c[0]))) + Math.cos(a[0])(Math.cos(a[2])(point[1] - c[1]) - Math.sin(a[2])(point[0] - c[0]));
dz = Math.cos(a[0])(Math.cos(a[1])(point[2] - c[2]) + Math.sin(a[1])(Math.sin(a[2])(point[1] - c[1]) + Math.cos(a[2])(point[0] - c[0]))) - Math.sin(a[0])(Math.cos(a[2])(point[1] - c[1]) - Math.sin(a[2])(point[0] - c[0]));

bx = (dx - v[0])(v[2]/dz);
by = (dy - v[1])(v[2]/dz);
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  1. Editorial Team
    Editorial Team
    2026-05-20T22:14:55+00:00Added an answer on May 20, 2026 at 10:14 pm

    You need to use * to multiply:

    dx = Math.cos(a[1])*(Math.sin(a[2])*(point[1] - c[1]) ... etc
    
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