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Home/ Questions/Q 1070593
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T20:35:16+00:00 2026-05-16T20:35:16+00:00

as you see this is a class create 4 text Fields , what i

  • 0

as you see this is a class create 4 text Fields , what i woona do is in this line of code
first1[i].text = k1[i];
in the for loop to write the randomize numbers in the TextFields

that’s my code

import flash.display.Sprite;
            import flash.display.DisplayObjectContainer;
        import flash.display.InteractiveObject;
        import flash.text.TextField;
        import flash.text.TextFormat;
        import flash.events.MouseEvent;
        import flash.events.KeyboardEvent;

    public class addClass  extends Sprite {
                        public var first1:Array = new Array();
                                public var i:uint;
                               public var k1:Array = new Array();

                 public function addClass() {
                       for (i= 1 ; i<= 5; i++)
        {       first1[i]= createCustomTextField(100,(i*40),50,30);
                            k1[i]=Math.round(Math.random()*10);
                    // here is the problem
                       first1[i].text = k1[i];
               }


                 private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField
               {
                var result:TextField=new TextField  ;
                var format:TextFormat = new TextFormat();
                result.x=x;
                result.y=y;
                result.width=width;
                result.height=height;
                result.background=false;
                result.border=true;
                result.selectable=false;
                result.restrict="0-9";
                format.size = 24; 
                format.color = 0xFFFFFF;
                result.defaultTextFormat = format;
                addChild(result);
                return result;
                }
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  1. Editorial Team
    Editorial Team
    2026-05-16T20:35:17+00:00Added an answer on May 16, 2026 at 8:35 pm

    What problem are you having? Compile or runtime errors? If so, what error are you receiving? My first guess is that you need to cast your reference to your text field, something like so:

    (first1[i] as TextField).text = k1[i];
    

    Another issue I see in your code is that you are adding children to your sprite in the constructor. That could be problematic since you shouldn’t really be adding children until later in the lifecycle.

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