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Home/ Questions/Q 6228567
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The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 24, 20262026-05-24T09:24:44+00:00 2026-05-24T09:24:44+00:00

assert(0.1 + 0.2 != 0.3); // shall be true is my favorite check that

  • 0
assert(0.1 + 0.2 != 0.3); // shall be true

is my favorite check that a language uses native floating point arithmetic.

C++

#include <cstdio>

int main()
{
   printf("%d\n", (0.1 + 0.2 != 0.3));
   return 0;
}

Output:

1

http://ideone.com/ErBMd

Python

print(0.1 + 0.2 != 0.3)

Output:

True

http://ideone.com/TuKsd

Other examples

  • Java: http://ideone.com/EPO6X
  • C#: http://ideone.com/s14tV

Why is this not true for D? As understand D uses native floating point numbers. Is this a bug? Do they use some specific number representation? Something else? Pretty confusing.

D

import std.stdio;

void main()
{
   writeln(0.1 + 0.2 != 0.3);
}

Output:

false

http://ideone.com/mX6zF


UPDATE

Thanks to LukeH. This is an effect of Floating Point Constant Folding described there.

Code:

import std.stdio;

void main()
{
   writeln(0.1 + 0.2 != 0.3); // constant folding is done in real precision

   auto a = 0.1;
   auto b = 0.2;
   writeln(a + b != 0.3);     // standard calculation in double precision
}

Output:

false
true

http://ideone.com/z6ZLk

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T09:24:46+00:00Added an answer on May 24, 2026 at 9:24 am

    It’s probably being optimized to (0.3 != 0.3). Which is obviously false. Check optimization settings, make sure they’re switched off, and try again.

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