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Home/ Questions/Q 766157
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T17:00:00+00:00 2026-05-14T17:00:00+00:00

Assuming I create a method which is passed an object and that method would

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Assuming I create a method which is passed an object and that method would perform an action depending on the object passed. How should I identify the object?

I thought of using the class name to identify the object, but that may be impractical since I could easily change the class name of objects, and generate headaches during future development. Am I right?

edit: for example, i have objects ball and bomb. if i have another object called wall, and the wall has the method to resolve collisions with the wall (e.g. the coordinates of the colliding ball and bomb) but have different logic depending on the colliding object (i.e. ball and bomb)

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  1. Editorial Team
    Editorial Team
    2026-05-14T17:00:01+00:00Added an answer on May 14, 2026 at 5:00 pm

    What you are asking for is the instanceof operator.

    if (object instanceof SomeClass) {
      // do something
    } else if (object instanceof SomeOtherClass) {
      // do something else
    }
    

    However, this is not a good practice. Instead you may use the so called double-dispatch. Make the object that is passed conform to an interface which defines the operation in terms of the other class. So:

    public interface ThrowableItem {
       void throwAt(Wall wall);
    }
    
    public class Wall {
        void accept(ThrowableItem item) {
            item.throwAt(this);
        }
    }
    

    And then provide the appropriate implementations within Ball and Bomb (both of which implement ThrowableItem)

    Take a look at the Visitor pattern – you can move the operations to a WallVisitor which knows how to handle the colisions for each object.

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