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Home/ Questions/Q 9080483
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T20:05:11+00:00 2026-06-16T20:05:11+00:00

Assuming I have a method public static Rectangle DrawRectangle(Vector origin, Vector size) which returns

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Assuming I have a method public static Rectangle DrawRectangle(Vector origin, Vector size) which returns an object of type Rectangle : IDisposable

If I call only the method DrawRectangle(origin, size), but do not assign the return value to a variable myRectangle = DrawRectangle(origin, size), will the compiler automatically detect this and call DrawRectangle(origin, size).Dispose(), or do I have to do it myself?

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  1. Editorial Team
    Editorial Team
    2026-06-16T20:05:12+00:00Added an answer on June 16, 2026 at 8:05 pm

    There are only two scenarios I can think of where the compiler automatically calls dispose; the most obvious would be:

    using(var obj = ... )
    {
      // some code
    }
    

    which is an explicit instruction to say “at the end, whether success or failure, if obj is non-null, call obj.Dispose()“. Basically it expands to:

    {
       var obj = ...
       try {
           // some code
       } finally {
           if(obj != null) obj.Dispose();   
       }
    }
    

    The other is foreach, where-by the iterator is disposed – although it gets a bit complicated, because IEnumerator doesn’t specify that IDisposable is required (by contrast, IEnumerator<T> does specify that), and technically IEnumerable is not even required for foreach, but basically:

    foreach(var item in sequence) {
       // some code
    }
    

    could be expressed as (although the spec may say it slightly differently):

    {
        var iter = sequence.GetEnumerator();
        using(iter as IDisposable)
        {
            while(iter.MoveNext())
            {   // note that before C# 5, "item" is declared *outside* the while
                var item = iter.Current;
                // some code
            }
        }
    }
    

    In all other cases, disposing resources is your responsibility.

    If you don’t ensure that Dispose() is called, then nothing will happen until GC eventually collects the object; if there is a finalizer (there doesn’t have to be, and usually isn’t), the finalizer will be invoked – but that is different to Dispose(). It may (depending on the per-type implementation) end up doing the same thing as Dispose(): but it may not.

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