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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T06:26:42+00:00 2026-05-14T06:26:42+00:00

Assuming MyClass uses the default destructor (or no destructor), and this code: MyClass *buffer

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Assuming MyClass uses the default destructor (or no destructor), and this code:

MyClass *buffer = new MyClass[i];
// Construct N objects using placement new
for(size_t i = 0; i < N; i++){
    buffer[i].~MyClass();
}
delete[] buffer;

Is there any optimizer that would be able to remove this loop?

Also, is there any way for my code to detect if MyClass is using an empty/default constructor?

EDIT: Sorry about my horrible code. I think this is correct now..

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  1. Editorial Team
    Editorial Team
    2026-05-14T06:26:42+00:00Added an answer on May 14, 2026 at 6:26 am

    There are a few things wrong with this code.

    Firstly, you don’t need to be calling the destructor. MyClass buffer* = new MyClass[i]; delete[] buffer; does that just fine. (Note, not the array syntax.)

    That said, you comment leads me to believe you meant something else, like:

    // vector, because raw memory allocation is bad
    std::vector<char> memory(sizeof(MyClass) * count); 
    
    std::vector<MyClass*> objs; objs.reserve(count);
    for (size_t i = 0; i < count; ++i)
        objs.push_back(new (memory[sizeof(MyClass) * i]) MyClass()); // place it
    

    Then later:

    for (size_t i = 0; i < count; ++i)
        objs[i].~MyClass(); // destruct (note syntax)
    

    Of course there’s no need to delete anything, since we used a vector. This is the correct syntax for calling a destructor.

    Will it be optimized? It depends of the compiler can determine if the destructor does nothing. If the destructor is compiler-generated, I’m sure it’ll remove the worthless loop. If the destructor is user-defined but in the header, it’ll also be able to see it does nothing and remove the loop.

    However, if it’s in some other object file, I don’t think it will, even if it’s empty. That depends on your compilers ability to optimize during the linking phase. The best way to know is to look at the generated assembly.

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