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Home/ Questions/Q 7776989
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T18:01:17+00:00 2026-06-01T18:01:17+00:00

At first I thought It was easy but when I started doing it I

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At first I thought It was easy but when I started doing it I don’t know how to continue anymore. My idea was to use panels, then draw thick lines, but then what’s the proper way to draw the walls and make my character not move beyond those walls? I just can’t imagine how I can possibly do that. Here’s a sketch of a maze to illustrate How I will be doing it:

enter image description here

I just started with a Frame and still trying to grasp the idea of doing it.

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  1. Editorial Team
    Editorial Team
    2026-06-01T18:01:19+00:00Added an answer on June 1, 2026 at 6:01 pm

    First, you need a data-structure that represents your maze. Then you can worry about drawing it.

    I would suggest a class like this:

    class Maze {
        public enum Tile { Start, End, Empty, Blocked };
        private final Tile[] cells;
        private final int width;
        private final int height;
    
        public Maze(int width, int height) {
             this.width = width;
             this.height = height;
             this.cells = new Tile[width * height];
             Arrays.fill(this.cells, Tile.Empty);
        }
    
        public int height() {
            return height;
        }
    
        public int width() {
            return width;
        }
    
        public Tile get(int x, int y) {
            return cells[index(x, y)];
        }
    
        public void set(int x, int y, Tile tile) {
             Cells[index(x, y)] = tile;
        }
    
        private int index(int x, int y) {
            return y * width + x;
        }
    }
    

    Then I would draw this maze with blocks (squares), rather than lines. A dark block for blocked tiles, and a clear one for empty tiles.

    To paint, do something like this.

    public void paintTheMaze(graphics g) {
        final int tileWidth = 32;
        final int tileHeight = 32;
        g.setColor(Color.BLACK);
    
        for (int x = 0; x < maze.width(); ++x) {
            for (int y = 0;  y < maze.height(); ++y) {
                if (maze.get(x, y).equals(Tile.Blocked)) (
                     g.fillRect(x*tileWidth, y*tileHeight, tileWidth, tileHeight);
                }
            }
        )
    
    }
    
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