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Home/ Questions/Q 7746415
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T10:16:22+00:00 2026-06-01T10:16:22+00:00

At the moment I have this code which fires a projectile: Vector3 d =

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At the moment I have this code which fires a projectile:

Vector3 d = mousePos.sub(pouchPos.x, pouchPos.y, 0);
        d.mul(FIRE_SPEED);
        projectile.setVelocity(-d.x, -d.y);

Which works fine, and this which sets the position according to the mouse position:

turtle.body.setTransform(mousePos.x, mousePos.y, 0);

        if (turtle.pos.dst(pouchPos) > 5)
        {
            //What to put in here?
        }

Trouble is I don’t know what to put in the if (turtle.pos.dst(pouchPos) > 5) clause. What would you suggest?

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  1. Editorial Team
    Editorial Team
    2026-06-01T10:16:24+00:00Added an answer on June 1, 2026 at 10:16 am
    if ( length > limit ) 
        vector.mul( limit / length );
    
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