At the moment I’m doing this:
gems(id, name, colour, level, effects, source)
id is the primary key and is not auto-increment.
A typical row of data would look like this:
id => 40153
name => Veiled Ametrine
colour => Orange
level => 80
effects => +12 sp, +10 hit
source => Ametrine
(Some of you gamers might see what I’m doing here 🙂 )
But I realise this could be sorted a lot better. I have studied database relationships and secondary keys in my A-Level computing class but never got as far as to set one up properly. I just need help with how this database should be organised, like what tables should have what data with what secondary and foreign keys?
I was thinking maybe 3 tables: gem, effects, source. Which then have relationships to each other?
Can anyone shed some light on this? Is a complex way like I’m proposing really the way to go or should I just carry on with what I’m doing?
Cheers.
I happen to be passingly familiar with the environment you’re describing (:))
Despite what you have convinced yourself, what you are doing is not particularly complex.
Anyway, currently, you have a table with no relationships. It’s simple. It’s easy. Each gem exists in the database.
If you were to move to the three tables that you proposed, you would also need to include link tables to assemble the tables into useable data, especially since (and mind, I’m not quite sure how your distinctions boil out) the effects and source table are involved in a many-to-x relationship: each gem has up to two effects, and each effect has up to Y gems where it is present // each source has up to Z gems.
I’d stick with the single table. The individual records may be longer, but its much simpler, and you’ll encounter fewer errors than if you were trying to establish linking tables or the like.