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Home/ Questions/Q 7504557
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T21:36:49+00:00 2026-05-29T21:36:49+00:00

At the moment i’m overriding drawRect in a view in order to be able

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At the moment i’m overriding drawRect in a view in order to be able to clip a colored rectangle with a mask (using CGContextClipToMaskinside drawRect).
Sometimes I change the color of this clipped rectangle. In this case drawRect gets called again, redrawing and clipping the rectangle with the new color.
Now I don’t want to change the color at once, but animate this. The problem is, that animations are not performed when overriding drawRect (drawRect only gets called one time and immediately).

Is there a way to perform this animation, maybe by subclassing the view, so that I still override drawRectin the superclass, but the animation is somehow performed through the subclass so that drawRect from the superclass gets performed multiple times during the animation?

Or is also possible not to override drawRect at all, and still be able to clip this rectangle with the mask somehow?
drawRectlooks something like this:

CGContextRef ctx = UIGraphicsGetCurrentContext();
CGImageRef maskImage = [[UIImage imageNamed:maskName] CGImage];
CGContextClipToMask(ctx, rect, maskImage);

CGContextSetFillColorWithColor(ctx, self.currentColor);
CGContextFillRect( ctx, rect );
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  1. Editorial Team
    Editorial Team
    2026-05-29T21:36:51+00:00Added an answer on May 29, 2026 at 9:36 pm

    I think it is better to use a CALayer to mask your view (don’t forget to import QuartzCore):

    maskLayer.contents = (id)[UIImage imageNamed:maskName].CGImage; // maskLayer is a CALayer
    view.layer.mask = maskLayer;
    

    Now assuming you have a method -(void)animate in your view controller, you have execute it multiple times using a timer, or using recursive calls to performSelector:withObject:afterDelay.

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