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Home/ Questions/Q 8786523
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T21:39:02+00:00 2026-06-13T21:39:02+00:00

At the moment in my game, when it is complete a random image is

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At the moment in my game, when it is complete a random image is passed to the “reveal-wrapper” to display at the end.

I still want to do this but instead of doing it this way I would like to add a random class each time to the “revael-wrapper” to make it “.reveal-wrapper .image1” for example. There will be 5 different images and I want it to pick one at random each time.

The code for it at the moment is as follows:

$(document).ready(function () {
    bgImageTotal = 5;
    randomNumber = Math.round(Math.random() * (bgImageTotal - 1)) + 1;
    imgPath = ('images/reward-images/' + randomNumber + '.png');
    $('.reveal-wrapper').css('background-image', ('url("' + imgPath + '")'));
});

Any ideas how I would add a random class instead?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-13T21:39:04+00:00Added an answer on June 13, 2026 at 9:39 pm

    You’ve already got the logic in place, you just need to add the class. Try this:

    $(document).ready(function () {
        bgImageTotal = 5;
        randomNumber = Math.round(Math.random() * (bgImageTotal - 1)) + 1;
        $('.reveal-wrapper').addClass('image' + randomNumber);
    });
    

    All you then need to do is setup the classes in your CSS:

    .image1 { background-image: url('images/reward-images/1.png'); }
    .image2 { background-image: url('images/reward-images/2.png'); }
    .image3 { background-image: url('images/reward-images/3.png'); }
    .image4 { background-image: url('images/reward-images/4.png'); }
    .image5 { background-image: url('images/reward-images/5.png'); }
    
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