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Home/ Questions/Q 757933
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Editorial Team
  • 0
Editorial Team
Asked: May 14, 20262026-05-14T15:25:13+00:00 2026-05-14T15:25:13+00:00

Attached is a classic Decorator pattern. My question is how would you modify the

  • 0

Attached is a classic Decorator pattern. My question is how would you modify the below code so that you can wrap zero or one of each topping on to the Pizza

Right now I can have a Pepporini -> Sausage –> Pepporini –> Pizza class driving the total cost up to $10, charging twice for Pepporini.

I don’t think I want to use the Chain of Responsibility pattern as order does not matter and not all toppings are used?

Thank you

namespace PizzaDecorator
{
public interface IPizza
{
    double CalculateCost();
}

public class Pizza: IPizza
{
    public Pizza()
    {
    }

    public double CalculateCost()
    {
        return 8.00;
    }

}

public abstract class Topping : IPizza
{
    protected IPizza _pizzaItem;

    public Topping(IPizza pizzaItem)
    {
        this._pizzaItem = pizzaItem;
    }

    public abstract double CalculateCost();

}

public class Pepporini : Topping
{
    public Pepporini(IPizza pizzaItem)
        : base(pizzaItem) 
    {   
    }

    public override  double CalculateCost()
    {
        return this._pizzaItem.CalculateCost() + 0.50;
    }


}

public class Sausage : Topping
{
    public Sausage(IPizza pizzaItem)
        : base(pizzaItem)
    {
    }


    public override double CalculateCost()
    {
        return this._pizzaItem.CalculateCost() + 1.00;
    }
}

public class Onions : Topping
{
    public Onions(IPizza pizzaItem)
        : base(pizzaItem)
    {
    }

    public override double CalculateCost()
    {
        return this._pizzaItem.CalculateCost() + .25;
    }  
}
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T15:25:14+00:00Added an answer on May 14, 2026 at 3:25 pm

    I would create a Topping class which would have a price and make your Pizza class support multiple toppings. Then just calculate the price based on each topping added e.g.

    public interface IPizza
    {
        double CalculateCost();
    }
    
    public class Pizza : IPizza
    {
        private List<Topping> toppings = new List<Topping>();
        private double stdCost;
    
        public Pizza(double cost)
        {
            // this would be the standard cost of the pizza (before any toppings have been added)
            stdCost = cost;
        }
    
        public Pizza(IList<Topping> toppings)
        {
            this.toppings.AddRange(toppings);
        }
    
        public void AddTopping(Topping topping)
        {
            this.toppings.Add(topping);
        }
    
        public void RemoveTopping(Topping topping)
        {
            this.toppings.Remove(topping);
        }
    
        public double CalculateCost()
        {
            var total = stdCost;
            foreach (var t in toppings)
            {
                total += t.Price;
            }
            return total;
        }
    }
    
    public class Topping
    {
        public Topping(string description, double price)
        {
            Description = description;
            Price = price;
        }
    
        public double Price { get; private set; }
        public string Description { get; private set; }
    }
    

    Usage

    IPizza p = new Pizza(5.00);
    p.AddTopping(new Topping("Pepperoni", 0.50));
    p.AddTopping(new Topping("Sausage", 0.50));
    var charge = p.CalculateCost(); // charge = 6.00
    
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